222453 Week 1

State of play:

Idea 1.

How can communication design facilitate greater awareness of Video gaming as a viable career in today’s society? I’ll explore this through design and its environment and its social influences.

  • Showing that playing video games is a viable career.

Professional E-sports athlete. Compete in teams like below which is Team Liquid a North American Based team.

534px-Liquid_IEM_Katowice_2019

Play in big tournaments, like below. This shows the popularity of e-sports. This is only the people who went to the stadium, millions watched online.

Image result for esports tournament stadium

Internationally it’s becoming huge with tournaments around the globe not just in Korea or the US.

Image result for esports teams team liquid csgo

Even players from NZ are competing. This is Sean Kaiwai aka ‘Gratisfaction’, he and his team just signed for one of the biggest organizations in esports 100 thieves.

Image result for nz esports player gratisfaction

Just like any other sort of sports or competition, you can get big sponsors such as BMW, Puma, Adidas, HP Omen, etc.

Image result for esports cloud 9 red bull

But it doesn’t always have to be as an E-sport athlete. You can earn and make your own career through uploading on youtube or just streaming games live for people around the world to watch.

Image result for live stream gaming setup

There are multiple different platforms to work on ranging from Youtube through to twitch.tv or Mixer.

Image result for twitch.tv

Image result for youtube

An NZ example would be the YouTuber Fitz.

Image result for youtube fitz

He is part of a Content Creator group called the ‘Misfits’ who are based in Australian but are very well known internationally.

Image result for fitz and misfits

 

 

Idea 2.

How can Communication Design facilitate greater awareness of Video Game addiction/Gaming disorder? I’ll explore this through design, the social impact and way to improve wellbeing. 

  • Video Game addiction and how to bring more awareness.

AddictionGamingDisorderplayinggamessymptoms

 

 

Sources: https://www.liebertpub.com/doi/pdf/10.1089/cpb.2009.0079

 

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